10/7/2023 0 Comments Reassembly sandbox commands![]() * new cannon field "rangeStdDev" allows adding random variance to the range of projectiles. * add "lifetime" console command to change the lifetime of blocks. Set sort=-1 to use the old automatic sort order. The default value for mods is that blocks will be sorted in the order defined in a. ![]() * add new block field "sort" which can be used to change the order of blocks in the palette. FRAG_PROXIMITY is analogous to the existing PROXIMITY explosion parameter and also uses explodeRadius to determine the how close to get before exploding. By default, fragments fire on both FINAL (the projectile reached the end of its range) and IMPACT, but you can use these flags to make only one or the other happen. * add explosive flags FRAG_PROXIMITY, FRAG_FINAL, and FRAG_IMPACT. Projectiles with this setting will not inherit the velocity of their parent. * new block fields control turret aesthetics: barrelSize=). * load blocks.json from mods, if you prefer JSON format to lua * add cvars kModExportFactionStart and kModExportBlockStart to allow modders to control which faction and block ids the "Export Fleet from Save" function uses. ![]() * Fix issue where ships would randomly take the name or colors from other recently deleted ships. * Fix issue where ships could sometimes pass through buildings and plants * Fix bug where lasers could sometimes carve through several blocks suddenly. Agent in this folder will be used instead of downloading from the wormhole server, if available. * players can now place agent into the "agents" directory inside the save directory (controllable with kAgentDirectory cvar). * import menu enhancements: Add link to reassembly data directory and save slots. * don't load save slots until they become visible in the menu, for those of you with 50 save slots. * allow dragging blocks with the middle mouse button after cloning (thanks Jolt for the suggestion) * fix a number of issues with custom shapes * add "extends=BLOCKID" field to copy attributes from another block * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * fix bug where ships would mysteriously not attack each other in sandbox * new console commands "health" and "credits" * allow exporting a whole fleet of selected ships using the "export" command * fix crash when prettyingprinting long fragment lists * unlocked blocks are added to the palette in order * update SDL image/ttf and associated dlls * fix a number of subtle threading crashes * fix bug where blocks with ports very close together could corrupt ship state * fix long standing memory corruption issue related to strings * fix bug where saves slots at end would not appear in tournament screen * add option to pause between rounds instead of advancing automatically There are also a number of updates in the base game: * fix crash when using the "reload" command to load mod data *ACTIVATE compatibility with TRACTOR, PHOTOSYNTH, ASSEMBLER * new FIN feature and finForce parameter allows blocks to use more steering behavior type movement. * Reduce the amount of stuff that spawns inside gravity wells somewhat. * Disable stacking of afterburner with regular thrusters * Afterburner now allows the ship to turn more tightly when activated * Push stations out of neutron stars if they get stuck in there * Optimize R tractor beam code and fix bug where R packets were sometimes not picked up when a bunch of ships are nearby. * Don't pan the camera when using the arrow keys in the ship name widget in the ship editor * Add file browse option to make locating save files easier * Allow modded map regions to load in a more order-independant way * Fix bug where players can't get credits immediately after regenerating th world * Optimize rendering of the ship editor, upgrade, and fleet screens ![]() * Fix a number of missing translation strings and update Chinese translation (thanks tanghao, Song Jiang, Uiharu, and other members of the Chinese community). * Number of optimizations for AI and plant mechanics * Big projectile physics optimization - can now have significantly more projectiles before the game slows down. * Fix particle effect related crash (std::bad_alloc) * Show which block is causing the "locked" status for imported ships. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons. * Add galaxy configuration screen when creating a new game or regenerating the world.
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